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Terragen 4.2.10 Pro Terragen™ is a powerful solution for building, rendering, and animating realistic natural environments. Create entire worlds from your imagination, or import real world terrain data sets and use Terragen to create the most realistic visualizations possible. 2014年2月23日 Terragen 3.2 リリース。 2015年8月8日 Terragen 3.3 リリース。 2016年3月17日 Terragen 3.4 リリース。 2016年9月23日 Terragen 4.0 リリース。 2016年9月23日 Terragen 4.0.01.0 リリース。 2016年11月2日 Terragen 4.0.04 リリース。 2017年7月25日 Terragen 4.1.11 リリース。 2018年7月10.

Terragen
Original author(s)Matt Fairclough
Developer(s)Planetside Software
Stable release
4.3.16 / November 16, 2018; 22 months ago
Written inC++
Operating systemWindows, Mac OS X
Type3D computer graphics
LicenseCommercial, freeware
Websiteplanetside.co.uk

Terragen is a scenery generator program for Microsoft Windows and Mac OS X developed and published by Planetside Software. It can be used to create renderings and animations of landscapes.

History[edit]

Terragen Classic
Original author(s)Matt Fairclough
Developer(s)Planetside Software
Stable release
Preview release
1.9.99.1 / July 31, 2008
Operating systemMicrosoft Windows, Mac OS X
Type3D computer graphics
LicenseCommercial, Freeware
WebsiteTerragen Classic for Windows
Terragen Classic for Mac

Released in stages (tech preview and beta) to a participating community, Terragen 2 was released to pre-purchasers on 2 April 2009.[1][2] Terragen 2 is offered in feature limited freeware and full featured commercial licenses.

Planetside Software released the first public version of Terragen 2 after more than three years of development of both the core technologies and the program itself.[3][4] Since then there have been several released updates to both licenses of the software along the development cycle with a series of technology previews and a beta release. The 'final' build was released on April 23, 2009, and more updates, including feature modules, are expected to be released later.[5]

Planetside released Terragen 3 in August 2013.[6] Version 3.1 was released in February 2014. Version 4 was released in 2016.

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A highly reflective lake, showing off the possibility for photorealistic renders in Terragen Classic
Julia island from Terragen Classic. It can be combined with other tools (here land-mapping as a Julia set).

Terragen Classic[edit]

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Terragen Classic is popular among amateur artists, which can be attributed to it being freeware, its intuitive interface, and its capability to create photorealistic landscapes when used skillfully. It can also use DEM (digital elevation model) files, and other graphic surface maps for rendering.

A commercial version of the software is also available and is capable of creating larger terrains, renders with higher image resolution, larger terrain files, and better post-render anti-aliasing than the freeware version.

The terrain is generated from a two-dimensional heightmap. The program contains facilities for importing and exporting heightmaps to images, for use in other programs.

Use in media[edit]

Rendering software contributed by PlanetSide proprietor Matt Fairclough was used by Digital Domain for effects in Star Trek Nemesis. Terragen Classic was used in The Golden Compass, the 2006 remake of The Wicker Man, games, and many TV commercials.[7][8][9]

An image from what is now known as Terragen Classic appeared on the April 16, 2001 cover of Newsweek, and Terragen was used for animations in Brandy Norwood's 'What About Us?' music video. The classic version was also used by numerous artists such as Joan Fontcuberta ('Orogenesis' series)[10] and the French photographer Mathieu Bernard-Reymond ('Vous êtes ici' series and 'Pôle' series). Terragen Classic was used to create skyboxes for 3D video games such as Serious Sam.

See also[edit]

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References[edit]

  1. ^Planetside Forums
  2. ^Pre-purchasers get release early[permanent dead link]
  3. ^ M. Larsson, M. Wrenninge, and D. Roble, 'Inter-frame caching for high quality terrain rendering', ACM SIGGRAPH 2004 Sketches, p. 9 (2004)
  4. ^Matt Fairclough, M. Wrenninge, and M. Larsson, 'Robust rendering of high resolution terrain', ACM SIGGRAPH 2004 Sketches, p. 10 (2004).
  5. ^Beta Release announcement
  6. ^'Terragen 3'. Planetside Software. Retrieved 24 September 2014.
  7. ^Terragen 2, Planetside.co.uk
  8. ^'About us: Matt Fairclough, Proprietor and Lead Developer'. Planetside Software. From 2000 to 2003 Matt was also a Technical Director at Digital Domain in Venice, California. He is credited in The Time Machine, Star Trek: Nemesis, and The Day After Tomorrow. Matt initiated the development of Digital Domain's proprietary terrain renderer which was used in the films Stealth, Flags of Our Fathers, Letters From Iwo Jima and other films and TV commercials. Much of its core technology went on to become Planetside Software's Terragen 2.
  9. ^'Planetside Home: Change the landscape with Terragen'. Planetside Software. Terragen has been used to create visual effects for many films including The Golden Compass and The Wicker Man, dozens of games and countless TV commercials
  10. ^Joan Fontcuberta.Archived 2008-04-03 at the Wayback Machine New York: International Center of Photography. Retrieved 10 July 2008.

External links[edit]

Wikimedia Commons has media related to Terragen.
  • Terragen at Curlie
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Terragen&oldid=968259154'

Terragen Professional 4.3.23 macOS | 36.95 MB

Arturia piano v2 2 1 0 1393 download free. Terragen is a powerful solution for rendering and animating realistic natural environments. Create entire worlds from your imagination, or import real world terrain datasets and use Terragen 4 to create the most realistic visualisations possible.

You control the weather, landscape, rivers, lakes and oceans, suns, moons and stars. With Terragen 3 you have complete control over the shader networks used for terrains, textures, micropolygon displacements, clouds and object distributions. You can reorganise the planetary shading pipeline to suit your goals. Place grass and trees wherever you want, as well as other objects in native TGO or OBJ format that you have modeled in third party software.

Terragen 4 3 23 x 28
Here are some key features of 'Terragen':
  • Cuttingedge adaptive subdivision renderer.
  • Modular, pluginbased architecture.
  • Render entire planets, sweeping vistas, tiny rock gardens, or anything in between.
  • Import 3D objects for rendering. Export high resolution objects.
  • Render millions of boulders or trees using 'instancing'.
  • Add multiple heightfields to your scene. Use procedural terrains that can span an entire planet.
  • Apply almost 'infinite' fractal detail to terrain and other objects.
  • Overhanging terrain using procedural displacements, imagebased displacements, or imported geometry.
  • Volumetric clouds or fast '2.5D' clouds.
  • Production quality antialiasing and motion blur.
  • Node graph editor for ultimate control over shaders and textures.
Compatibility:

Terragen 4 3 23 X 27

Terragen 4 3 23 X 2
Here are some key features of 'Terragen':
  • Cuttingedge adaptive subdivision renderer.
  • Modular, pluginbased architecture.
  • Render entire planets, sweeping vistas, tiny rock gardens, or anything in between.
  • Import 3D objects for rendering. Export high resolution objects.
  • Render millions of boulders or trees using 'instancing'.
  • Add multiple heightfields to your scene. Use procedural terrains that can span an entire planet.
  • Apply almost 'infinite' fractal detail to terrain and other objects.
  • Overhanging terrain using procedural displacements, imagebased displacements, or imported geometry.
  • Volumetric clouds or fast '2.5D' clouds.
  • Production quality antialiasing and motion blur.
  • Node graph editor for ultimate control over shaders and textures.
Compatibility:

Terragen 4 3 23 X 27

  • OS X 10.8 or newer
  • Intel only (PPC not supported)
  • Minimum 4GB of RAM 8GB or greater recommended
  • Minimum 2Ghz CPU Intel Dual Core or better recommended

Language : English

Web Site: https://ift.tt/2eDHQos

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